Citing this article

A standard form of citation of this article is:

Takadama, Keiki, Kawai, Tetsuro and Koyama, Yuhsuke (2008). 'Micro- and Macro-Level Validation in Agent-Based Simulation: Reproduction of Human-Like Behaviors and Thinking in a Sequential Bargaining Game'. Journal of Artificial Societies and Social Simulation 11(2)9 <https://www.jasss.org/11/2/9.html>.

The following can be copied and pasted into a Bibtex bibliography file, for use with the LaTeX text processor:

@article{takadama2008,
title = {Micro- and Macro-Level Validation in Agent-Based Simulation: Reproduction of Human-Like Behaviors and Thinking in a Sequential Bargaining Game},
author = {Takadama, Keiki and Kawai, Tetsuro and Koyama, Yuhsuke},
journal = {Journal of Artificial Societies and Social Simulation},
ISSN = {1460-7425},
volume = {11},
number = {2},
pages = {9},
year = {2008},
URL = {https://www.jasss.org/11/2/9.html},
keywords = {Micro- and Macro-Level Validation, Agent-Based Simulation, Agent Modeling, Sequential Bargaining Game, Reinforcement Learning},
abstract = {This paper addresses both micro- and macro-level validation in agent-based simulation (ABS) to explore validated agents that can reproduce not only human-like behaviors externally but also human-like thinking internally. For this purpose, we employ the sequential bargaining game, which can investigate a change in humans' behaviors and thinking longer than the ultimatum game (i.e., one-time bargaining game), and compare simulation results of Q-learning agents employing any type of the three types of action selections (i.e., the &\#949;-greedy, roulette, and Boltzmann distribution selections) in the game. Intensive simulations have revealed the following implications: (1) Q-learning agents with any type of three action selections can reproduce human-like behaviors but not human-like thinking, which means that they are validated from the macro-level viewpoint but not from the micro-level viewpoint; and (2) Q-learning agents employing Boltzmann distribution selection with changing the random parameter can reproduce both human-like behaviors and thinking, which means that they are validated from both micro- and macro-level viewpoints.},
}

The following can be copied and pasted into a text file, which can then be imported into a reference database that supports imports using the RIS format, such as Reference Manager and EndNote.


TY - JOUR
TI - Micro- and Macro-Level Validation in Agent-Based Simulation: Reproduction of Human-Like Behaviors and Thinking in a Sequential Bargaining Game
AU - Takadama, Keiki
AU - Kawai, Tetsuro
AU - Koyama, Yuhsuke
Y1 - 2008/03/31
JO - Journal of Artificial Societies and Social Simulation
SN - 1460-7425
VL - 11
IS - 2
SP - 9
UR - https://www.jasss.org/11/2/9.html
KW - Micro- and Macro-Level Validation
KW - Agent-Based Simulation
KW - Agent Modeling
KW - Sequential Bargaining Game
KW - Reinforcement Learning
N2 - This paper addresses both micro- and macro-level validation in agent-based simulation (ABS) to explore validated agents that can reproduce not only human-like behaviors externally but also human-like thinking internally. For this purpose, we employ the sequential bargaining game, which can investigate a change in humans' behaviors and thinking longer than the ultimatum game (i.e., one-time bargaining game), and compare simulation results of Q-learning agents employing any type of the three types of action selections (i.e., the &#949;-greedy, roulette, and Boltzmann distribution selections) in the game. Intensive simulations have revealed the following implications: (1) Q-learning agents with any type of three action selections can reproduce human-like behaviors but not human-like thinking, which means that they are validated from the macro-level viewpoint but not from the micro-level viewpoint; and (2) Q-learning agents employing Boltzmann distribution selection with changing the random parameter can reproduce both human-like behaviors and thinking, which means that they are validated from both micro- and macro-level viewpoints.
ER -