Explaining Simulations Through Self Explaining Agents
Journal of Artificial Societies and Social Simulation
12 (3) 6
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Received: 20-Mar-2009 Accepted: 03-May-2009 Published: 30-Jun-2009
Figure 1. BDI-model of a firefighter agent |
I use foam, because I want to Handle incidents and I believe there is Fire therefore I want to Extinguish fire and because there is no Water available I use foam
I Go to house because I believe there is a Victim and Safe Victim > Extinguish fire
handle incident ← explosion danger | extinguish fire handle incident ← victim | save victim handle incident ← fire | extinguish fire
handle incident ← fire | extinguish fire handle incident ← victim | save victim handle incident ← explosion danger | extinguish fire
if (not explosion danger) then if (victim) then save victim end if (fire) then extinguish fire end else if (explosion danger) then extinguish fire if (victim) then save victim end end
Figure 2. The deliberation cycle of a 2APL agent |
OriginalPlan ← victim | saveVictim ; OriginalPlan
OriginalPlan ← victim | <saveVictim; UpdateBelief(not victim)> ; OriginalPlan
fire :- smoke, sounds. handle incident ← victim | save victim handle incident ← fire | extinguish fire extinguish fire ← (water and fire) | use water extinguish fire ← (no water and fire) | <use foam; UpdateBelief(no fire)> use water ← (water and fire) | <go to house; UpdateBelief(at house)> ; <water on fire; UpdateBelief(no fire)> save victim ← true | <go to house; UpdateBelief(at house)> ; <carry away; UpdateBelief(no victim)> OriginalPlan ← victim | <saveVictim; UpdateBelief(not victim)> ; OriginalPlan
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