O. Thébaud and B. Locatelli (2001)
Modelling the emergence of resource-sharing conventions: an agent-based approach
Journal of Artificial Societies and Social Simulation
vol. 4, no. 2,
To cite articles published in the Journal of Artificial Societies and Social Simulation, please reference the above information and include paragraph numbers if necessary
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Received: 01-Nov-00 Accepted: 01-Feb-01 Published: 31-Mar-01
R. Sugden (1989: 90)
The idea here is that a convention is one of two or more rules of behaviour, any one of which, once established, would be self-enforcing. (p. 96)He then focuses his analysis on the process by which conventions evolve in a collective, raising the questions of (i) how a convention starts to evolve, i.e. significantly more people follow it than follow any other convention; and (ii) what self-reinforcing processes lead the convention to become established in the collective. Sugden analyses various factors which may help to respond to these two questions, including the prominence of certain forms of co-ordination and the role of common experience in this respect, as well as the versatility of particular conventions.
Figure 1. The spatial grid with driftwood (black dots), wood piles and collectors (with different colours reflecting varying behaviour of collectors). |
Figure 2. General structure of the model |
Figure 3. Behavioural rules |
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Table 1: The payoff matrix of the game | |||
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Player 2 | |||
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Player 1 |
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1 = get a full piece of wood; 0 = get nothing; 0.5 = share the piece of wood |
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Table 2: Effects of varying parameter values | |||||
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Group of simulation runs | #1 | #2 | #3 | #4 | #5 |
Minimum pile size for being pile-owner | 20 | 20 | 20 | 15 | 25 |
Range of vision | 3 | 1 | 5 | 3 | 3 |
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Figure 4. Evolution of average pile size of conciliatory and aggressive agents during 20 simulation runs (25 agents, wood resource = 300, range of vision = 3) |
Figure 5. Influence of two key parameters on the mean and the standard deviation of length of simulations (10 agents, wood resource = 300) |
Figure 6. Evolution of rule respect during one simulation run (10 agents, wood resource = 300, range of vision = 3) |
Figure 7. Evolution of rule respect during one simulation run (10 agents, wood resource = 300, cells = 900, range of vision = 3, threshold = 20) |
Figure 8. Evolution of rule respect during one simulation run (10 agents, wood resource = 300, cells = 400, range of vision = 3, threshold = 20) |
1 See http://cormas.cirad.fr for more information.
2 Code for the model is available from the authors.
3 This size of grid was also used for all the following simulation experiments.
EPSTEIN, J.M., Axtell, R., (1996). Growing artificial societies: social sciences from the bottom up. MIT Press, Cambridge.
GILBERT N., Doran J., eds (1994). Simulating societies: the computer simulation of social phenomena. UCL Press, London.
GILBERT N. (1995). Emergence in social simulation. In : R. Conte and N. Gilbert (eds).Artificial societies: The computer simulation of social life. UCL Press, pp. 144-156.
KOHLER, T.A., Gumerman, G.J., eds (2000). Dynamics in human and primate societies: Agent-based modeling of social and spatial processes.Santa Fe Institute Studies in the Sciences of Complexity, Oxford University Press.
SUGDEN R. (1989). Spontaneous order. Journal of Economic Perspectives 3 (4): 85-97.
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