Ilan Fischer (2003)
Evolutionary Development and Learning: Two Facets of Strategy Generation
Journal of Artificial Societies and Social Simulation
vol. 6, no. 1
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Received: 7-Dec-2002 Published: 31-Jan-2003
(a) |
(b) |
(c) |
Figure 1. Three stages in a Genetic Algorithm development: a - Initial random distribution; b - Partial convergence; c - A converged vector set |
Table 1: A Prisoner's Dilemma Payoff Matrix | |||
Player B | |||
C | D | ||
Player A | C | 5, 5 | -10, 10 |
D | 10, -10 | -5, -5 | |
Figure 2. Gains of a TFT playing agent with 30% errors (square), against TFT opponents with various error levels (diamond). |
Figure 3. Gains of a TFT playing agent with 5% errors (square) , against TFT opponents with various error levels (diamond). |
Figure 4. Gains of a pure TFT agent (square), playing against TFT opponents with various error levels (triangle) |
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