M. Duijn, L.H. Immers, F.A. Waaldijk and H.J. Stoelhorst (2003)
Gaming Approach Route 26: a combination of computer simulation, design tools and social interaction
Journal of Artificial Societies and Social Simulation
vol. 6, no. 3
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Received: 8-Mar-2003 Accepted: 16-Mar-2003 Published: 30-Jun-2003
Figure 1. Four types of policy problems, four strategies for policy-making and the extent to which they are suited to an interactive approach (from: Hendriks, Tops and Hisschemöller, 1998). Derived from: Douglas & Wildavsky, 1983. |
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Figure 2. The fictional location of Maasmere |
Figure 3a. Gaming Approach Route 26: steps of play for the first part |
Figure 3b. Gaming Approach Route 26: steps of play for the second part |
Figure 4. Screen shot of a PARAMICS simulation of urban traffic and motorways |
Figure 5. Profile of situations for the application of gaming |
2 We actually used the system analysis as well as the actor-relation model of a former gaming approach, describing the policy making process in the integrated physical and transportation planning field.
3 See e.g. 'Flexibility in the Environment', TNO Inro 2000, in: Essay bundle 'Flexible Infrastructure', Dutch Ministry of Transport, Public Works and Water Management; 'Bypasses voor bereikbaarheid' (Bypasses to better accessibility), TNO Inro 2000; Description of the traffic situation in Maasmere, TNO Inro 2001).
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