29 articles matched your search for
the keywords:
Global Models, Social Processes, Complex Systems, History of Science, Computer Simulation, Latin American Modeling
David Hales
Journal of Artificial Societies and Social Simulation 1 (4)
2
Kyeywords: Artificial Societies, Computer Simulation, Memetics, Meta-Memes
Abstract: Using the "meme" conception (Dawkins 1976) of cultural transmission and computer simulations, an exploration is made of the relationship between agents, their beliefs about their environment, communication of those beliefs, and the global behaviours that emerge in a simple artificial society. This paper builds on previous work using the Minimeme model (Bura 1994). The model is extended to incorporate open-mindedness meta-memes (memes about memes). In the scenarios presented such meta-memes have dramatic effects, increasing the optimality of population distribution and the accuracy of existing beliefs. It is argued that artifical society experimentation offers a potentially fruitful response to the inherent problems of building new meme theory.
Steven Patrick, Patricia Dorman and Robert Marsh
Journal of Artificial Societies and Social Simulation 2 (1)
1
Kyeywords: Computer Simulation, Prison Management, Prison Riots, Organizational Control, Deterministic Systems, General Systems Theory
Abstract: Inmate group behavior is a complex phenomenon that many researchers have attempted to understand. Most of the individual theories applied to this issue have had limited success. This work uses computer simulation to apply a complex theory of organizational control to the issue of inmate group behavior that incorporates all the major theoretical components found in the individual theories. The complete theory is first presented and then basic simulation results are discussed. The findings show that the simulated theory produced results that are empirically realistic. The control processes used by prisons generally produce compliance from inmates but these same control processes result in episodic periods of negative inmate group behavior. These initial results point to the promise of computer simulation for understanding complex control issues in ways simpler theories cannot.
Warren Thorngate
Journal of Artificial Societies and Social Simulation 3 (1)
forum/1
Kyeywords: Simulation, Teaching, Social Processes, Programming Languages, Matlab
Abstract: Programming languages for social simulations are rapidly proliferating. The result is a Tower of Babel effect: Many of us find it increasingly effortful to learn and to teach more programming languages and increasingly difficult to sustain an audience beyond the programming dialect of our choice. We need a programming lingua franca. Here I argue why Matlab might be worth our consideration, especially to teach simulation programming techniques.
Chris Goldspink
Journal of Artificial Societies and Social Simulation 3 (2)
1
Kyeywords: Complex Systems, Autopoiesis, Social Simulation, Cognition, Agents, Modelling. Meta-Model, Ontology
Abstract: There is growing interest in extending complex systems approaches to the social sciences. This is apparent in the increasingly widespread literature and journals that deal with the topic and is being facilitated by adoption of multi-agent simulation in research. Much of this research uses simple agents to explore limited aspects of social behaviour. Incorporation of higher order capabilities such as cognition into agents has proven problematic. Influenced by AI approaches, where cognitive capability has been sought, it has commonly been attempted based on a 'representational' theory of cognition. This has proven computationally expensive and difficult to implement. There would be some benefit also in the development of a framework for social simulation research which provides a consistent set of assumptions applicable in different fields and which can be scaled to apply to simple and more complex simulation tasks. This paper sets out, as a basis for discussion, a meta-model incorporating an 'enactive' model of cognition drawing on both complex system insights and the theory of autopoiesis. It is intended to provide an ontology that avoids some of the limitation of more traditional approaches and at the same time providing a basis for simulation in a wide range of fields and pursuant of a wider range of human behaviours.
Scott Moss and Bruce Edmonds
Journal of Artificial Societies and Social Simulation 8 (4)
13
Kyeywords: Methodology, Agent Based Social Simulation, Qualitative Analysis; Evidence; Conditions of Application; History of Science
Abstract: The paper investigates what is meant by "good science" and "bad science"
and how these differ as between the natural (physical and biological)
sciences on the one hand and social sciences on the other. We conclude
on the basis of historical evidence that the natural science are much
more heavily constrained by evidence and observation than by theory
while the social sciences are constrained by prior theory and hardly at
all by direct evidence. Current examples of the latter proposition are
taken from recent issues of leading social science journals. We argue
that agent based social simulations can be used as a tool to constrain
the development of a new social science by direct (what economists
dismiss as anecdotal) evidence and that to do so would make social
science relevant to the understanding and influencing of social
processes. We argue that such a development is both possible and
desirable. We do not argue that it is likely.
Bernd-O. Heine, Matthias Meyer and Oliver Strangfeld
Journal of Artificial Societies and Social Simulation 8 (4)
4
Kyeywords: Computer Simulation, Stylised Facts, Methodology, Groves Mechanism, Collusion, Game Theory
Abstract: The application of computer simulation as a research method raises two important questions: (1) Does simulation really offer added value over established methods? (2) How can the danger of arbitrariness caused by the extended modelling possibilities be minimised? We present the concept of stylised facts as a methodological basis for approaching these questions systematically. In particular, stylised facts provide a point of reference for a comparative analysis of models intended to explain an observable phenomenon. This is shown with reference to a recent discussion in the "economic analysis of accounting" literature where established methods, i.e. game theory, as well as computer simulations are used: the susceptibility of the "Groves mechanism" to collusion. Initially, we identify six stylised facts on the stability of collusion in empirical studies. These facts serve as a basis for the subsequent comparison of four theoretical models with reference to the above questions: (1) We find that the simulation models of Krapp and Deliano offer added value in comparison to the game theoretical models. They can be related to more stylised facts, achieve a better reproduction and exhibit far greater potential for incorporating yet unaddressed stylised facts. (2) Considered in the light of the stylised facts to which the models can be related, Deliano's simulation model exhibits considerable arbitrariness in model design and lacks information on its robustness. In contrast, Krapp demonstrates that this problem is not inherent to the method. His simulation model methodically extends its game theoretical predecessors, leaving little room for arbitrary model design or questionable parameter calibration. All in all, the stylisedfactsconcept proved to be very useful in dealing with the questions simulation researchers are confronted with. Moreover, a "research landscape" emerges from the derived stylised facts pinpointing issues yet to be addressed.
Hans-Joachim Mosler
Journal of Artificial Societies and Social Simulation 9 (3)
4
Kyeywords: Social Influences, Persuasion Processes, Group Processes, Minority Influence, Computer Simulation, Modelling, Theory Verification, Simulation Experiments
Abstract: Very often in the history of mankind, social changes took place because a minority was successful in persuading the dominant majority of a new idea. Social psychology provides empirically well-founded theories of social influence that can explain the power of minorities at individual level. In this contribution, we present an agent-based computer simulation of one such theory, the Elaboration Likelihood Model (ELM). After introducing the theoretical background and our agent model, we present three simulation experiments that confirm past laboratory research but also go beyond its findings by adopting the method of computer simulation. First, we found that even a minority with low argument quality can be successful as long as it has positive peripheral cues. Second, our results suggest that a higher personal relevance of a topic for the majority led it to be more receptive to minority influence only when the minority showed neutral peripheral cues and very good arguments. Third, we found evidence that a neutral or only slightly biased majority is influenced more easily than a strongly biased one. To sum up, we consider these results to illustrate the notion that a well-presented, comprehensible and valid computer simulation provides a useful tool for theory development and application in an exploratory manner as long as it is well founded in terms of the model and theory.
Sujai Kumar and Sugata Mitra
Journal of Artificial Societies and Social Simulation 9 (4)
3
Kyeywords: Self-Organizing Systems, Complex Systems, Traffic, Emergent Behaviour, Agent-Based Modelling, Rule-Breaking
Abstract: Traffic signals and traffic flow models have been studied extensively in the past and have provided valuable insights on the design of signalling systems, congestion control, and punitive policies. This paper takes a slightly different tack and describes what happens at an intersection where the traffic signals are malfunctioning and stuck in some configuration. By modelling individual vehicles as agents, we were able to replicate the surprisingly organized traffic flow that we observed at a real malfunctioning intersection in urban India. Counter-intuitively, the very lawlessness that normally causes jams was causing traffic to flow smoothly at this intersection. We situate this research in the context of other research on emergent complex phenomena in traffic, and suggest further lines of research that could benefit from the analysis and modelling of rule-breaking behaviour.
Paul Ormerod and Rich Colbaugh
Journal of Artificial Societies and Social Simulation 9 (4)
9
Kyeywords: Agent-Based Model; Connectivity; Complex Systems; Networks
Abstract: There is empirical evidence from a range of disciplines that as the connectivity of a network increases, we observe an increase in the average fitness of the system. But at the same time, there is an increase in the proportion of failure/extinction events which are extremely large. The probability of observing an extreme event remains very low, but it is markedly higher than in the system with lower degrees of connectivity.
We are therefore concerned with systems whose properties are not static but which evolve dynamically over time. The focus in this paper, motivated by the empirical examples, is on networks in which the robustness or fragility of the vertices is not given, but which themselves evolve over time
We give examples from complex systems such as outages in the US power grid, the robustness properties of cell biology networks, and trade links and the propagation of both currency crises and disease.
We consider systems which are populated by agents which are heterogeneous in terms of their fitness for survival. The agents are connected on a network, which evolves over time. In each period agents take self-interested decisions to increase their fitness for survival to form alliances which increase the connectivity of the network.
The network is subjected to external negative shocks both with respect to the size of the shock and the spatial impact of the shock. We examine the size/frequency distribution of extinctions and how this distribution evolves as the connectivity of the network grows. The results are robust with respect to the choice of statistical distribution of the shocks.
The model is deliberately kept as parsimonious and simple as possible, and refrains from incorporating features such as increasing returns and externalities arising from preferential attachment which might bias the model in the direction of having the empirically observed features of many real world networks.
The model still generates results consistent with the empirical evidence: increasing the number of connections causes an increase in the average fitness of agents, yet at the same time makes the system as whole more vulnerable to catastrophic failure/extinction events on an near-global scale.
Jean-Philippe Cointet and Camille Roth
Journal of Artificial Societies and Social Simulation 10 (3)
5
Kyeywords: Agent-Based Simulation, Complex Systems, Empirical Calibration and Validation, Knowledge Diffusion, Model Comparison, Social Networks
Abstract: Knowledge diffusion models typically involve two main features: an underlying social network topology on one side, and a particular design of interaction rules driving knowledge transmission on the other side. Acknowledging the need for realistic topologies and adoption behaviors backed by empirical measurements, it becomes unclear how accurately existing models render real-world phenomena: if indeed both topology and transmission mechanisms have a key impact on these phenomena, to which extent does the use of more or less stylized assumptions affect modeling results? In order to evaluate various classical topologies and mechanisms, we push the comparison to more empirical benchmarks: real-world network structures and empirically measured mechanisms. Special attention is paid to appraising the discrepancy between diffusion phenomena (i) on some real network topologies vs. various kinds of scale-free networks, and (ii) using an empirically-measured transmission mechanism, compared with canonical appropriate models such as threshold models. We find very sensible differences between the more realistic settings and their traditional stylized counterparts. On the whole, our point is thus also epistemological by insisting that models should be tested against simulation-based empirical benchmarks.
James F. Robison-Cox, Richard F. Martell and Cynthia G. Emrich
Journal of Artificial Societies and Social Simulation 10 (3)
8
Kyeywords: Glass Ceiling, Gender Stratification, Promotion, Performance Evaluation Bias, Computer Simulation
Abstract: The simulation of promotional competitions in corporations described herein allows comparisons of suggested reasons for the paucity of women in the highest level of corporate management. Runs with small, medium and large-sized companies all give similar results. The strongest effect is evidenced when men are given a bonus in performance evaluations. Similar stratification is observed when men's scores are drawn from a distribution with increased variance. Other explanations (increased female attrition, career delays for women, line-staff divisions, and external labor market) do not, by themselves produce strong gender stratification, but could add to that produced by biased evaluations.
Phillip Stroud, Sara Del Valle, Stephen Sydoriak, Jane Riese and Susan Mniszewski
Journal of Artificial Societies and Social Simulation 10 (4)
9
Kyeywords: Agent Based Modeling, Computer Simulation, Epidemic Simulation, Public Health Policy
Abstract: EpiSimS is a massive simulation of the movements, activities, and social interactions of individuals in realistic synthetic populations, and of the dynamics of contagious disease spread on the resulting social contact network. This paper describes the assumptions and methodology in the EpiSimS model. It also describes and presents a simulation of the spatial dynamics of pandemic influenza in an artificial society constructed to match the demographics of southern California.
As an example of the utility of the massive simulation approach, we demonstrate a strong correlation between local demographic characteristics and pandemic severity, which gives rise to previously unanticipated spatial pandemic hotspots. In particular, the average household size in a census tract is strongly correlated with the clinical attack rate computed by the simulation. Public heath agencies with responsibility for communities having relatively high population per household should expect to be more severely hit by a pandemic.
Noam Bergman, Alex Haxeltine, Lorraine Whitmarsh, Jonathan Köhler, Michel Schilperoord and Jan Rotmans
Journal of Artificial Societies and Social Simulation 11 (3)
7
Kyeywords: Complex Systems, Agent-Based Modelling, Social Simulation, Transitions, Transition Theory
Abstract: We report on research that is developing a simulation model for assessing systemic innovations, or 'transitions', of societal systems towards a more sustainable development. Our overall aim is to outline design principles for models that can offer new insights into tackling persistent problems in large-scale systems, such as the European road transport system or the regional management of water resources. The systemic nature of these problems is associated with them being complex, uncertain and cutting across a number of sectors, and indicates a need for radical technological and behavioural solutions that address changes at the systems level rather than offering incremental changes within sub-systems. Model design is inspired by recent research into transitions, an emerging paradigm which provides a framework for tackling persistent problems. We use concepts from the literature on transitions to develop a prototype of a generic 'transition model'. Our prototype aims to capture different types of transition pathways, using historical examples such as the transition from horse-drawn carriages to cars or that from sailing ships to steam ships. The model combines agent-based modelling techniques and system dynamics, and includes interactions of individual agents and sub-systems, as well as cumulative effects on system structures. We show success in simulating different historical transition pathways by adapting the model's parameters and rules for each example. Finally, we discuss the improvements necessary for systematically exploring and detailing transition pathways in empirical case-study applications to current and future transitions such as the transition to a sustainable transport system in Europe.
Krzysztof Malarz, Piotr Gronek and Krzysztof Kulakowski
Journal of Artificial Societies and Social Simulation 14 (1)
2
Kyeywords: Mass Opinion; Computer Simulations; Social Networks;
Abstract: Recent formulation of the Zaller model of mass opinion is generalized to include the interaction between agents. The mechanism of interaction is close to the bounded confidence model. The outcome of the simulation is the probability distribution of opinions on a given issue as dependent on the mental capacity of agents. Former result was that a small capacity leads to a strong belief. Here we show that an intensive interaction between agents also leads to a consensus, accepted without doubts.
Bruce Edmonds, Nigel Gilbert, Petra Ahrweiler and Andrea Scharnhorst
Journal of Artificial Societies and Social Simulation 14 (4)
14
Kyeywords: Simulation, Science, Science and Technology Studies, Philosophy, Sociology, Social Processes
Abstract: Science is the result of a substantially social process. That is, science relies on many inter-personal processes, including: selection and communication of research findings, discussion of method, checking and judgement of others' research, development of norms of scientific behaviour, organisation of the application of specialist skills/tools, and the organisation of each field (e.g. allocation of funding). An isolated individual, however clever and well resourced, would not produce science as we know it today. Furthermore, science is full of the social phenomena that are observed elsewhere: fashions, concern with status and reputation, group-identification, collective judgements, social norms, competitive and defensive actions, to name a few. Science is centrally important to most societies in the world, not only in technical, military and economic ways, but also in the cultural impacts it has, providing ways of thinking about ourselves, our society and our environment.
If we believe the following: simulation is a useful tool for understanding social phenomena, science is substantially a social phenomenon, and it is important to understand how science operates, then it follows that we should be attempting to build simulation models of the social aspects of science. This Special Section of <i>JASSS</i> presents a collection of position papers by philosophers, sociologists and others describing the features and issues the authors would like to see in social simulations of the many processes and aspects that we lump together as "science". It is intended that this collection will inform and motivate substantial simulation work as described in the last section of this introduction.
Kevin Zollman
Journal of Artificial Societies and Social Simulation 14 (4)
15
Kyeywords: Philosophy of Science, Sociology of Science, Computer Simulation
Abstract: While the popular image of scientists portrays them as objective, dispassionate observers of nature, actual scientists rarely are. It is not really known to what extent these individual departures from the scientific ideal effects the reliability of the scientific community. This paper suggests a number of concrete projects which help to determine this relationship.
Bruce Edmonds
Journal of Artificial Societies and Social Simulation 14 (4)
7
Kyeywords: Philosophy, Science, Simulation, Social Processes, Evolutionary Models, Sociology
Abstract: This briefly reviews some philosophy of science that might be relevant to simulating the social processes of science. It also includes a couple of examples from the sociology of science because these are inextricable from the philosophy.
Hugues Bersini
Journal of Artificial Societies and Social Simulation 15 (1)
9
Kyeywords: Agent-Based Modeling, Object-Orientation Simulation, UML, Complex Systems
Abstract: Although the majority of researchers interested in ABM increasingly agree that the most natural way to program their models is to adopt OO practices, UML diagrams are still largely absent from their publications. In the last 15 years, the use of UML has risen constantly, to the point where UML has become the de facto standard for graphical visualization of software development. UML and its 13 diagrams has many universally accepted virtues. Most importantly, UML provides a level of abstraction higher than that offered by OO programming languages (Java, C++, Python, .Net ...). This abstraction layer encourages researchers to spend more time on modeling rather than on programming. This paper initially presents the four most common UML diagrams - class, sequence, state and activity diagrams (based on my personal experience, these are the most useful diagrams for ABM development). The most important features of these diagrams are discussed, and explanations based on conceptual pieces often found in ABM models are given of how best to use the diagrams. Subsequently, some very well known and classical ABM models such as the Schelling segregation model, the spatial evolutionary game, and a continuous double action free market are subjected to more detailed UML analysis.
Andrzej Nowak, Agnieszka Rychwalska and Wojciech Borkowski
Journal of Artificial Societies and Social Simulation 16 (3)
12
Kyeywords: Computer Simulations, Mental Models, Benefits of Simulations, Recommendations for Modeling
Abstract: Computer simulations, one of the most powerful tools of science, have many uses. This paper concentrates on the benefits to the social science researcher. Based on our, somewhat paradoxical experiences we had when working with computer simulations, we argue that the main benefit for the researchers who work with computer simulations is to develop a mental model of the abstract process they are simulating. The development of a mental model results in a deeper understating of the process and in the capacity to predict both the behavior of the system and its reaction to changes of control parameters and interventions. By internalizing computer simulations as a mental model, however, the researcher also internalizes the limitations of the simulation. Limitations of the computer simulation may translate into unconscious constrains in thinking when using the mental model. This perspective offers new recommendations for the development of computer simulations and highlights the importance of visualization. The recommendations are different from the recommendations for developing efficient and fast running simulations; for example, to visualize the dynamics of the process it may be better for the program to run slowly.
Rodrigo Castro and Pablo Jacovkis
Journal of Artificial Societies and Social Simulation 18 (1)
13
Kyeywords: Global Models, Social Processes, Complex Systems, History of Science, Computer Simulation, Latin American Modeling
Abstract: During the 1960s but mainly in the 1970s, large mathematical dynamic global models were implemented in computers to simulate the entire world, or large portions of it. Several different but interrelated subjects were considered simultaneously, and their variables evolved over time in an attempt to forecast the future, considering decades as time horizons. Global models continued to be developed while evidencing an increasing bias towards environmental aspects, or at least the public impact of models with such a focus became prevalent.
In this paper we analyze the early evolution of computer-based global modeling and provide insights on less known pioneering works by South American modelers in the 1960s (Varsavsky and collaborators). We revisit relevant methodological aspects and discuss how they influenced different modeling endeavors. Finally, we overview how distinctive systemic approaches in global modeling evolved into the currently well-established discipline of complex systems.
Shahram Haydari and Rory Smead
Journal of Artificial Societies and Social Simulation 18 (2)
23
Kyeywords: Knowledge Creation, Copyright Law, Copyright Extension, Division of Labor, Complex Systems
Abstract: The Constitution of the United States empowers the Congress to pass copyright laws to promote knowledge creation in the society and more specifically scientific knowledge. Many interesting economic studies have been conducted on copyright law, but very little research has been done to study the impact of the law on knowledge creation. In this paper we develop and analyze an agent-based model to investigate the impact of copyright on the creation and discovery of new knowledge. The model suggests that, for the most part, the extension of the copyright term hinders scholars in producing new knowledge. Furthermore, extending the copyright term tends to harm everyone, including scholars who have access to all published articles in the research field. However, we also identify situations where extending copyright term promotes rather than hinders knowledge creation. Additionally, scholars that publish copyrighted materials tend to out-perform those who do not creating a potential tension between individual incentives and the public good.
Agnieszka Kowalska-Styczeń, Krzysztof Malarz and Kamil Paradowski
Journal of Artificial Societies and Social Simulation 21 (2)
3
Kyeywords: Knowledge Transfer, Complex Systems, Organisations as Complex Systems, Cellular Automata
Abstract: Many studies show that the acquisition of knowledge is the key to build competitive advantage of companies. We propose a simple model of knowledge transfer within the organisation and we implement the proposed model using cellular automata technique. In this paper the organisation is considered in the context of complex systems. In this perspective, the main role in organisation is played by the network of informal contacts (informal communication). The goal of this paper is to check which factors influence the efficiency and effectiveness of knowledge transfer. Our studies indicate a significant role of initial distribution of chunks of knowledge for knowledge transfer process, and the results suggest taking action in the organisation to shorten the distance (social distance) between people with different levels of knowledge, or working out incentives to share knowledge.
Li An, Volker Grimm and Billie L. Turner II
Journal of Artificial Societies and Social Simulation 23 (1)
13
Kyeywords: Agent-Based Modeling, Complex Systems, System Integration, Social-Ecological Systems, Overview
Abstract: This editorial paper reviews the state of the science about agent-based modeling (ABM), pointing out the strengths and weaknesses of ABM. This paper also highlights several impending tasks that warrant special attention in order to improve the science and application of ABM: Modeling human decisions, ABM transparency and reusability, validation of ABM, ABM software and big data ABM, and ABM theories. Six innovative papers that are included in the special issue are summarized, and their connections to the ABM impending tasks are brought to attention. The authors hope that this special issue will help prioritize specific resources and activities in relation to ABM advances, leading to coordinated, joint efforts and initiatives to advance the science and technology behind ABM.
J. Gareth Polhill, Matthew Hare, Tom Bauermann, David Anzola, Erika Palmer, Doug Salt and Patrycja Antosz
Journal of Artificial Societies and Social Simulation 24 (3)
2
Kyeywords: Prediction, Complex Systems, Wicked Systems, Agent-Based Modelling, Cellular Automata, Turing Machines
Abstract: This paper uses two thought experiments to argue that the complexity of the systems to which agent-based models (ABMs) are often applied is not the central source of difficulties ABMs have with prediction. We define various levels of predictability, and argue that insofar as path-dependency is a necessary attribute of a complex system, ruling out states of the system means that there is at least the potential to say something useful. ‘Wickedness’ is argued to be a more significant challenge to prediction than complexity. Critically, however, neither complexity nor wickedness makes prediction theoretically impossible in the sense of being formally undecidable computationally-speaking: intractable being the more apt term given the exponential sizes of the spaces being searched. However, endogenous ontological novelty in wicked systems is shown to render prediction futile beyond the immediately short term.
Ozge Dilaver and Nigel Gilbert
Journal of Artificial Societies and Social Simulation 26 (1)
4
Kyeywords: Transparency, Sensemaking, Model Structure, Model Description, Epistemology of Computer Simulation, Research Habitus
Abstract: This paper aims to improve the transparency of agent-based social simulation (ABSS) models and make it easier for various actors engaging with these models to make sense of them. It studies what ABSS is and juxtaposes its basic conceptual elements with insights from the agency/structure debate in social theory to propose a framework that captures the ‘conceptual anatomy’ of ABSS models in a simple and intuitive way. The five elements of the framework are: agency, social structure, environment, actions and interactions, and temporality. The paper also examines what is meant by the transparency or opacity of ABSS in the rapidly growing literature on the epistemology of computer simulations. It deconstructs the methodological criticism that ABSS models are black boxes by identifying multiple categories of transparency/opacity. It argues that neither opacity nor transparency is intrinsic to ABSS. Instead, they are dependent on research habitus - practices that are developed in a research field that are shaped by structure of the field and available resources. It discusses the ways in which thinking about the conceptual anatomy of ABSS can improve its transparency.
Chathika Gunaratne, Erez Hatna, Joshua M. Epstein and Ivan Garibay
Journal of Artificial Societies and Social Simulation 26 (2)
7
Kyeywords: Agent-Based Modeling, Residential Segregation, Genetic Programing, Simulation, Complex Systems, Machine Learning
Abstract: The Schelling model of residential segregation has demonstrated that even the slightest preference for neighbors of the same race can be amplified into community-wide segregation. However, these models are unable to simulate mixed, coexisting patterns of segregation and integration, which have been seen to exist in cities. Using evolutionary model discovery we demonstrate how including social factors beyond racial bias when modeling relocation behavior enables the emergence of strongly mixed patterns. Our results indicate that the emergence of mixed patterns is better explained by multiple factors influencing the decision to relocate; the most important being the interaction of nonlinear, rapidly diminishing racial bias with a recent, historical tendency to move. Additionally, preference for less isolated neighborhoods or preference for neighborhoods with longer residing neighbors may produce weaker mixed patterns. This work highlights the importance of exploring the influence of multiple hypothesized factors of decision making, and their interactions, within agent rules, when studying emergent outcomes generated by agent-based models of complex social systems.
Nicolas Mauhe, Luis R. Izquierdo and Segismundo S. Izquierdo
Journal of Artificial Societies and Social Simulation 26 (2)
8
Kyeywords: Social Simulation, Computer Simulation, Refutation, Modelling, Counter-Example, Markov Chain
Abstract: This paper discusses a prominent way in which social simulations can contribute -and have contributed- to the advancement of Science, namely, by refuting some of our (wrong) beliefs about how the real world works. More precisely, social simulations can produce counter-examples that reveal something is wrong in a prevailing scientific assumption. In fact, in this paper we argue that this is a role that many well-known social simulation models in the literature have played and, arguably, it may be one of the main reasons why such well-known models became so popular. To test this hypothesis, in this paper we examine several popular models in the Social Simulation literature and indeed we find that all these models are most naturally interpreted as providers of compelling and reproducible (computer-generated) evidence that refuted some assumption or belief in a prevailing theory. By refuting prevailing theories, these models greatly advanced Science and, in some cases, they even opened up a new research field.
Jens Koed Madsen, Brian Powers, Richard Bailey, Ernesto Carrella, Nicolas Payette and Toby Pilditch
Journal of Artificial Societies and Social Simulation 27 (1)
1
Kyeywords: Agent-Based Models, Fisheries, Decision-Making, Behaviour, Belief Revision, Complex Systems
Abstract: To effectively manage complex human-environment fisheries systems, it is necessary to understand the psychology of fisher agents. While bio-economic models typically provide simple, abstract approaches for human behaviour (e.g. fully informed profit maximisers), fisher agents are of course neither simple nor perfect. Imperfections of learning, memory, and information availability, combined with the diversity of value preferences within populations, can lead to substantial deviations and unanticipated effects of interventions. This paper presents a computational model of fisher agents’ decision-making that draws on theoretical and empirical psychological insights to enrich this critical component. The model includes mechanisms for information integration (learning), social comparisons, and thresholds for economic satisfaction. In offering this enriched account, the model captures how fishers may adapt behaviourally given changes in policy, economic conditions, or social pressures. Furthermore, the model can be parameterised to capture the effects of different socio-cultural contexts can be simulated. The model of fisher agents has been implemented as part of POSEIDON (an agent-based fisheries management model), showing that fishers imbued with the model learn and adapt when responding dynamically to changing conditions. The model is thus demonstrated in a fisheries environment, but we discuss how its architecture could be implemented for simulation in other human-environment systems, such as designing policies to combat the human-environment problems.
David Chavalarias, Paul Bouchaud and Maziyar Panahi
Journal of Artificial Societies and Social Simulation 27 (1)
9
Kyeywords: Opinion Dynamics, Social Networking Sites, Recommender Systems, Cognitive Bias, Polarization, Complex Systems
Abstract: As the last few years have seen an increase in both online hostility and polarization, we need to move beyond the fact-checking reflex or the praise for better moderation on social networking sites (SNS) and investigate their impact on social structures and social cohesion. In particular, the role of recommender systems deployed by Very Large Online Platforms (VLOPs) such as Facebook or Twitter has been overlooked. This paper draws on the literature on cognitive science, digital media, and opinion dynamics to propose a faithful replica of the entanglement between recommender systems, opinion dynamics and users' cognitive bias on SNSs like Twitter that is calibrated over a large scale longitudinal database of tweets from political activists. This model makes it possible to compare the consequences of various recommendation algorithms on the social fabric, to quantify their interaction with some major cognitive bias. In particular, we demonstrate that the recommender systems that seek to solely maximize users' engagement necessarily lead to a polarization of the opinion landscape, to a concentration of social power in the hands of the most toxic users and to an overexposure of users to negative content (up to 300% for some of them), a phenomenon called algorithmic negativity bias. Toxic users are more than twice as numerous in the top 1% of the most influential users than in the overall population. Overall, our results highlight the systemic risks generated by certain implementations of recommender systems and the urgent need to comprehensively identify implementations of recommender systems harmful to individuals and society. This is a necessary step in setting up future regulations for systemic SNSs, such as the European Digital Market Act.